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I tell you how wizardry is done, and how magic begins. All wizards can conjure creatures that they dream of with ease. They can also change all time, you must learn

September 16, 2014

Lesson 14

    Welcome back to Darkcaster Dreams lessons. Today we will discuss how to channel magic through an item to dampen it.
    The key to channeling magic is understanding the flow of magic. Magic is like a river, If flows free from a small source and joins together. Wizards often boat or swim in one stream, however more advanced wizards can boat or swim in multiple streams. If one can capture magic and "pour" it on an item the item will give it magical sediment, like sandstone in a river. If you picture the steams and see yourself as a bucket for magic, you will always succeed. In the transfer. Some people cannot do this or have an item enchanted on accident, this is what is called the waterfall effect. Where the whole river flows and gets smaller in one area, it is easy for items to gain magical sediment. After this "waterfall" the magic returns to a normal amount.
     In order to enchant an item or make themselves a 'bucket' of magic, a wizard must know a holding spell, to keep the magic, whish wants to be free, within them. I recommend for basic enchanters the spell Flomia Intensel. That simple spell makes the magic let go of it's hold on the magic you are carrying.
      In the next lesson, we will discuss disenchanting, which is harder to do and requires more skill.

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