What this blog is about

I tell you how wizardry is done, and how magic begins. All wizards can conjure creatures that they dream of with ease. They can also change all time, you must learn

September 24, 2014

Lesson 15

    Welcome to the fifteenth Darkcaster Dreams Lesson! Today we will go over disenchanting and magical loosening. The Main areas of focus will be
  • The process of magical loosening
  • The explanation of loosening and disenchantment
  • The process of disentrancement
     As an analogy for an enchanted magic item we will use this image: There is a granite coating around sandstone. The sandstone is an ordinary item, one you can hold, the granite is magic, something that is there, can be used, or get in the way of the purpose. For example, if a sword could be cloaked in fire without melting, war and hunting would be easier. On the opposite end of the spectrum, if a fork turned anything to gold that it touched, you couldn't touch it without a glove made to move when it is solid. Each enchantment is useful in it's own right, but some are more useful than others. In events of such things, one might want to remove the enchantment put upon the item. In order to do so, you much chip the granite away. You have to remove the magic. Some enchantments have a number of uses before the enchantment is useless. Otherwise, you need to remove the sediment. There is one other option to move the magic away, but it does not destroy the magic.
     In order to remove sediment, you need to create anti-magic. That's right. Anti-magic. You have to take a fire or whatever magic type you use and make pure chaos from it. You have to make anti-fire or anti-ice. Anti-life is not death and anti-death is not life. Once you have this, direct it at the object and keep it there until you feel all the magic and anti-magic to be null and there is nothing but the object there. This is disenchantment.
     In order to loosen magic and move it, one must imagine taking the sediment in your hand and moving it from one item to another. It's that simple. Like moving a magnet from one fridge to another.
    Magic moves, it is happy to leave if you are willing to make it. Magic infuses itself with the sediment in it's stream and if you're going to move it you need to defuse it. Well often it takes too much magic and energy to really defuse the magic and sediment, so we settle with moving or destroying the sediment.
     Most of the time, we can redirect magic from an item, but sometimes we have to destroy magic that clings to something that we don't want it to.
     Next lesson we will go over the basic source of magic, and how to use more than one source of magic.

September 16, 2014

Lesson 14

    Welcome back to Darkcaster Dreams lessons. Today we will discuss how to channel magic through an item to dampen it.
    The key to channeling magic is understanding the flow of magic. Magic is like a river, If flows free from a small source and joins together. Wizards often boat or swim in one stream, however more advanced wizards can boat or swim in multiple streams. If one can capture magic and "pour" it on an item the item will give it magical sediment, like sandstone in a river. If you picture the steams and see yourself as a bucket for magic, you will always succeed. In the transfer. Some people cannot do this or have an item enchanted on accident, this is what is called the waterfall effect. Where the whole river flows and gets smaller in one area, it is easy for items to gain magical sediment. After this "waterfall" the magic returns to a normal amount.
     In order to enchant an item or make themselves a 'bucket' of magic, a wizard must know a holding spell, to keep the magic, whish wants to be free, within them. I recommend for basic enchanters the spell Flomia Intensel. That simple spell makes the magic let go of it's hold on the magic you are carrying.
      In the next lesson, we will discuss disenchanting, which is harder to do and requires more skill.

November 14, 2013

Lesson 13

     Hello and welcome back to Darkcaster Dreams' lessons! Now we will talk about how magic is amplified and what effects come from it.
     First magic is amplified or dampened by being put through something. The main amplifiers or dampeners are:

  1. Psychological
  2. Environmental
  3. Objectual 
     So what do these terms mean?
     Each has its own meaning and effect. Psychological means that based on your state of mind or emotions you will have greater power or lesser power in your spell. Environmental means that based on  where you are your spell will effect more or less area and objectual means that based on what you channel the magic through(if not just yourself) you spell will have a larger look and psychological impact on your opponent. The same goes for dampeners those that are amplifiers(this does not include psychological amplifiers and dampeners I will discuss them in a brief moment) that are of the opposite magic type(ice is opposite of fire, for example) will dampen magic(fire is less widespread in  the snow).

     Psychological amplifiers have a slightly different effect. You see if you are happy or angry(or experiencing any other emotion that would cause one to rebel, such as hatred) you will have amplified magical effect, where as if you are sad(or any other emotion that may cause one to withdraw from the world) your magic will be weak.

     In the next lesson we will discuss different kinds of ways to channel magic through an object to amplify the magic or dampen it.

October 31, 2013

Happy Halloween

All Hallows Eve has all kinds of magic about. There is death and excitement and of course normal. Every creature emanates magic. So try this:

1)Have a Jack-o-lantern
2)Ensure its lit
3)Using magic blow it out without opening you mouth

What should happen it you blow it out. If not, you are not a wizard.
Toodle-loo!
-Joshua

October 30, 2013

Lesson 12

       Welcome back! Today we will discuss magic dampeners. Magic dampeners are the polar opposite of magic amplifiers. Magic amplifiers, as we know, amplify magic in three ways. Dampeners dampen, or lessen, magic in three ways. They could decrease the size, the range or the effect, depending on what dampener is used. Dampeners are often an amplifier for another type, or genre, of magic. This makes dampeners and amplifiers type specific. For example, life magic would be harder to perform in a cemetery because it is a place of death, and thus forth a dampening environment. In the next lesson we will distinguish how magic is amplified and dampened and what causes different effects.